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Answer by blueFire

I have this same problem. I have version 3.5 of unity but I cannot find a "debug build" option to uncheck. Where is this located at? Jason

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Answer by blueFire

I am trying to figure out how to use the ChartBoost (http://www.chartboost.com) sdk in a Unity project. Jason

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Answer by blueFire

I used the built in file browser for the color nook but when I select the .apk file to install it I get a "Unsupported file format" error message. Jason

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Answer by blueFire

To answer my own question when the Nook button is pressed on a Color Nook it returns an "escape" keycode. Assign the escape key to an input axis and then in the Update() function of a script use...

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Answer by blueFire

I have noticed that when I assign the textures in the properties box it works but I have not been able to figure out how to assign the textures using code. Jason

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Answer by blueFire

I have since discovered that the api requires an Intent() call from Java to use. I have not found a way to create this Intent() call inside Unity. The publisher of the api also said that for Unity I...

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Answer by blueFire

I tried modifying the code to the following: IEnumerator StartLoadingLevel() { Debug.Log("starting download"); var download = WWW.LoadFromCacheOrDownload(adventureLocation,5); yield return download; if...

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Answer by blueFire

I have this same problem. I have version 3.5 of unity but I cannot find a "debug build" option to uncheck. Where is this located at? Jason

View Article


Answer by blueFire

I am trying to figure out how to use the ChartBoost (http://www.chartboost.com) sdk in a Unity project. Jason

View Article


Answer by blueFire

I used the built in file browser for the color nook but when I select the .apk file to install it I get a "Unsupported file format" error message. Jason

View Article

Answer by blueFire

To answer my own question when the Nook button is pressed on a Color Nook it returns an "escape" keycode. Assign the escape key to an input axis and then in the Update() function of a script use...

View Article

Answer by blueFire

I have noticed that when I assign the textures in the properties box it works but I have not been able to figure out how to assign the textures using code. Jason

View Article

Answer by blueFire

I have since discovered that the api requires an Intent() call from Java to use. I have not found a way to create this Intent() call inside Unity. The publisher of the api also said that for Unity I...

View Article


Answer by blueFire

I tried modifying the code to the following: IEnumerator StartLoadingLevel() { Debug.Log("starting download"); var download = WWW.LoadFromCacheOrDownload(adventureLocation,5); yield return download; if...

View Article
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